🛒nova_shops

NOVA Framework shop system. Provides clothing stores, barber shops, tattoo studios, and general stores (24/7, tools, weapons).

Features

  • General Stores — 24/7 convenience stores, tool shops, weapon shops

  • Clothing Stores — Full outfit editor (tops, pants, shoes, hats, glasses, etc.)

  • Barber Shops — Hair, beard, makeup, and more

  • Tattoo Studios — Apply tattoos to various body zones

  • Multiple Locations — Pre-configured locations across the map

  • Blips — Map markers for all shop types

  • Pricing — Configurable prices for all items and services

Configuration

Edit config.lua:

ShopConfig = {
    InteractDistance = 1.5,

    Prices = {
        Clothing = 100,        -- Base price for clothing items
        Barber = 50,           -- Base price for barber services
        Tattoo = 200,          -- Base price per tattoo
    },

    Stores = {
        General = {
            { 
                label = '24/7 Innocence Blvd',
                coords = vector3(25.7, -1347.3, 29.5),
                items = {
                    { name = 'bread', label = 'Pão', price = 10 },
                    { name = 'water', label = 'Água', price = 5 },
                    -- More items...
                },
            },
            -- More stores...
        },

        Clothing = {
            { label = 'Suburban', coords = vector3(127.0, -223.0, 54.6) },
            { label = 'Ponsonbys', coords = vector3(-708.7, -152.2, 37.4) },
            -- More locations...
        },

        Barber = {
            { label = 'Barbeiro Downtown', coords = vector3(-814.3, -183.8, 37.6) },
            -- More locations...
        },

        Tattoo = {
            { label = 'Tattoo Chumash', coords = vector3(-3169.0, 1075.0, 20.8) },
            -- More locations...
        },
    },

    ClothingCategories = {
        { id = 'tops', label = 'Tops', component = 11 },
        { id = 'undershirt', label = 'Undershirt', component = 8 },
        { id = 'pants', label = 'Calças', component = 4 },
        { id = 'shoes', label = 'Sapatos', component = 6 },
        { id = 'hats', label = 'Chapéus', prop = 0 },
        { id = 'glasses', label = 'Óculos', prop = 1 },
        -- More categories...
    },

    BarberCategories = {
        'hair', 'beard', 'eyebrows', 'makeup', 'blush', 'lipstick'
    },

    Tattoos = {
        torso = { ... },
        left_arm = { ... },
        right_arm = { ... },
        left_leg = { ... },
        right_leg = { ... },
        head = { ... },
    },
}

Store Types

Type
Description
Payment

General

Buy items (food, tools, weapons)

Cash or bank

Clothing

Change outfit components

Fixed price

Barber

Change hair, beard, makeup

Fixed price

Tattoo

Apply/remove tattoos

Per tattoo price

How It Works

General Stores

  1. Approach a store marker/NPC

  2. NUI opens with available items and prices

  3. Select item and quantity

  4. Money is deducted and item is added to inventory

Clothing Stores

  1. Approach clothing store

  2. NUI opens with clothing categories

  3. Browse items in real-time (preview on player model)

  4. Confirm purchase — appearance is saved

Barber Shops

  1. Approach barber

  2. NUI opens with hair/beard/makeup options

  3. Preview changes live

  4. Confirm — appearance is saved

Tattoo Studios

  1. Approach tattoo artist

  2. Select body zone (torso, arms, legs, head)

  3. Browse available tattoos

  4. Confirm — tattoo is applied and saved

Dependencies

  • nova_core — Player data, money, skin saving

  • nova_inventory — For general store item purchases

Notes

  • Clothing/barber/tattoo changes are persisted in the database

  • General store items require nova_inventory to be loaded

  • Weapon shops may have job restrictions (configure per store)

  • All stores use nova_core:RemovePlayerMoney for payments

  • The NUI displays prices and previews for all items

Last updated